


These also effect population in those areas. Cores replacement - I think the cores thing should be replaced by settlements, which can grow into villages, towns, cities and metropolises (capitals).it would be cool if you can hover over a pixel and it shows you the population (enable or disable) If you have a higher population you are likelier to win a war (I know you can disable random CE, but still it adds to the game) Maybe you can add a population map mode where people could see where the population is, this could also add to the game where the highly populated areas can split off or if other countries take the highly populated areas their population goes higher. Population matters on the amount of land you have and on the diplomacy (wars reduce your population).


The game has some statistics which can help in finding ancient nations and comparing them to each other. World Building: This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed.Nation management: You can edit the names of nations you have a particular interest of, even after they have been destroyed.Session management: You have some control over the initial setup of the world by spawning a select number of nations before randomization.Maps: The game currently has 12 different maps provide interesting layouts for your game, in addition to a Custom Map Painter.AI-only: In this game you observe randomized nations interact with each other and ultimately try to control the world in a massive free-for-all !.Ages of Conflict is a versatile World Map Simulation Game
